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Ninja-kun: Ashura no Shou
Ninja-kun: Ashura no Shou

Ninja-kun: Ashura no Shou

1987

MSX2

About

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Language Supports

LanguageAudioSubtitlesInterface
Japanese--

Game Series

Ninja-Kid
Ninja-Kid
Ninja-kun: Ashura no Shou
Ninja-kun: Ashura no Shou
Ninja-Kid II
Ninja-Kid II
Ninja-kun: Majou no Bouken
Ninja-kun: Majou no Bouken
Ninja-kun: Ashura no Shou
Ninja-kun: Ashura no Shou
Ninja JaJaMaru-kun
Ninja JaJaMaru-kun
Ninja-kun: Majou no Bouken
Ninja-kun: Majou no Bouken
Console Archives: Ninja-Kid II
Console Archives: Ninja-Kid II

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Developer
Opera House
Publisher
HAL Laboratory
Genres
Platform
Game Modes
Single player